10/17/2023

DSD vs. PCM: Myth vs. Truth

Introduction:

Direct Stream Digital (DSD) has become a big thing in high-end digital audio. Simplified encoding and decoding, along with ultra-high sampling frequencies, promise unparalleled performance. Is this what we’ve all been waiting for or just mass-marketing hype? This blog separates the hype from the technical facts. I’ll explain in what ways DSD has the advantage and in what ways pulse-code modulation (PCM) is better.

If you're not sure if you should believe the statements in this blog which contradict much of the marketing hype, myth, and legend in the audiophile industry, feel free to check the references at the end of this blog.

You also may want to refer to my other blog on “The 24-Bit Delusion.”


A Brief History:

In 1857, Édouard-Léon Scott de Martinville invented the phonautograph, which could graphically record sound waves. In early 1877, Charles Cros devised a way to reverse that process on a photoengraving to form a groove which could be traced by a stylus, causing vibrations that could be passed on to a diaphragm, recreating sound waves.

In late 1877, Thomas Edison used Cros’ theories to invent the cylinder phonograph, allowing music lovers to experience recorded music in their homes for the first time. Can you imagine a modern cylinder phonograph? Tangential tracking…no arc error…no skating error. The concept was flawless.

In 1887, Emile Berliner invented the technically inferior disk phonograph. Disks warp and there was arch error and skating errors introduced. Certainly no comparison to the tangential tracking Edison cylinder player.

But since disks are much cheaper to produce than cylinders, and since disk fit nicely in display bins at stores and can include larger cover art and notes, they became the standard. And so began the long history of the recorded music industry being more about consumer convenience and optimal profits than about optimal fidelity.

The digital revolution was no different. Philips and Sony collaborated on the new standard for a consumer digital format in 1979. Philips wanted a 20 cm disk, but Sony insisted on a 12 cm disk which could be played in a smaller portable device. In 1980 they published the Red Book CD-DA standard, and mass-market digital music was born. Many in the recording industry in the early days of digital joked that CD stood for “compromised disk.”

In the early 1980s, when digital recording became readily available, studios converted from analog to digital to save money. For studios, this cost less for the equipment, required less space for both recording and archiving, and made it easier to mix and edit tracks in post-production. For consumers, there weren't many advantages. Most of the early digital recordings were produced with relatively low resolution and sounded so fatiguing they would make you want to tear your ears off.

The switch from PCM to DSD was no different. In the early 1990s Sony wanted a future-proof, less expensive medium to archive their analog masters. In 1995 they concluded that storing a 1-bit signal directly from analog-to-digital would allow them to output to any conceivable consumer digital format (LOL...later I'll explain how Sony screwed the pooch on this decision). This new 1-bit technology was achieved by outputting from the monitoring pin on Crystal’s new 1-bit 2.8Mhz Bit Stream DAC chip.

Later, Sony’s consumer division caught wind of DSD and collaborated with Philips to create the SACD format. Of course, from the time the SACD was conceived until the time it came to market, DAC chip manufacturers had advanced from 64fs to a higher 128fs sampling rate (aka Double-Rate DSD) and from 1-bit to a higher-resolution 5-bit wide-DSD format. If the SACD format was DSD128 instead of DSD64 and 5-bits instead of 1-bit it would have made a huge difference in performance. Oops.

Long before the DVD, SACD, or DSD formats were developed, the Bit Stream DAC chip was introduced to the consumer market as a lower-cost alternative to the significantly more expensive R-2R multi-bit DAC chip. Bit Stream DAC chips have built-in algorithms to convert PCM input to DSD, which is then converted to analog. Once again, the result was a huge cost saving at the expense of fidelity.

It was in part Bit Stream DAC technology which allowed the development of our modern 7.1 channel audio that’s embedded into video formats. This also allowed electronics manufacturers to market DVD players in small chassis with cheap power supplies which could retail for under $70. Once again, the audio purist never stood a chance.

In contrast, not only do multi-bit R-2R DAC chips cost significantly more to manufacture than single-bit DAC chips, but they also require much larger and more sophisticated power supplies. If you were to make a 7.1 channel R-2R multi-disk player, it would cost several times the price of Bit Stream technology and it would be several times the size. Certainly not what the average consumer is looking for.

To sum things up, the recorded music industry has made decision after decision to maximize profits and mass consumer appeal at the expense of the audio purist. History lesson over.


DSD vs. PCM Technology:

PCM recordings are commercially available in 16-bit or 24-bit and in several sampling rates from 44.1KHz up to 192KHz. The most common format is the Red Book CD with 16-bits sampled at 44.1KHz. DSD recordings are commercially available in 1-bit with a sample rate of 2.8224MHz. This format is used for SACD and is also known as DSD64 or single-rate DSD.

There are more modern, higher-resolution 1-bit DSD formats, such as DSD128, DSD256, and DSD512 as well as wide-DSD formats with 5-bit to 8-bit Delta-Sigma decoding which I will explain later. These formats were created for recording studios and comprise only a very small portion of the recordings which are commercially available.

Though you can’t make a direct comparison between the resolution of DSD and PCM, various experts have tried. One estimate is that a 1-bit 2.8224MHz DSD64 SACD has similar resolution to a 20-bit 96KHz PCM. Another estimate is that a 1-bit 2.8224MHz DSD64 SACD is equal to 20-bit 141.12KHz PCM or 24-bit 117.6KHz PCM.

In other words a DSD64 SACD has much higher resolution than a 16-bit 44.1KHz Red Book CD, roughly the same resolution as 24-bit 88.2KHz PCM recording, and not as much resolution as a 24-bit 176.4KHz PCM recording.

Both DSD and PCM are “quantized,” meaning numeric values are set to approximate the analog signal. Both DSD and PCM have quantization errors. Both DSD and PCM have linearity errors. And both DSD and PCM have quantization noise that requires filtering at the output stage. In other words, neither one is perfect.

PCM encodes the amplitude of the analog signal sampled at uniform intervals (sort of like graph paper), and each sample is quantized to the nearest value within a range of digital steps. The range of steps is based on the bit depth of the recording. A 16-bit recording has 65,536 steps, a 20-bit recording has 1,048,576 steps, and a 24-bit recording has 16,777,216 steps.

The more bits and/or the higher the sampling rate used in quantization, the higher the theoretical resolution. So a 16-bit 44.1KHz Red Book CD has 28,901,376 sampling points each second (44,100 x 65,536). And a 24-bit 192KHz recording has 32,212,254,000,000 sampling points each second (192,000 x 16,777,216). This means 24-bit 192KHz recordings have over 111,455 times the theoretical resolution of a 16-bit 44.1KHz recording. No small difference.

So why is it that HD recordings sound only slightly better than a 16-bit 44.1KHz recordings made from identical masters? Later in this blog I’ll explain the difference between theoretical and actual resolution.

DSD encodes music using pulse-density modulation, a sequence of single-bit values at a sampling rate of 2.8224MHz. This translates to 64 times the Red Book CD sampling rate of 44.1KHz, but at only one 32,768th of its 16-bit resolution.

 

In the above graphical representation of PCM as a dual axis quantization, and DSD as a single axis quantization, you can see why the accuracy of DSD reproduction is so much more dependent on the accuracy of the clock than PCM. Of course, the accuracy of the voltage of each bit is just as important in DSD as PCM, so the regulation of the reference voltage is equally important in both types of converters.

Of course the accuracy of the clocking during the recording process which is done at several times the resolution of commercial DSD64 SACD and 16-bit 44.1KHz PCM recordings is significantly more important than the accuracy of the clocking of either DSD or PCM during playback.

There are other DSD formats which use higher sampling rates, such as DSD128 (aka Double-Rate DSD), with a sampling rate of 5.6448MHz; DSD256 (aka Quad-Rate DSD), with a sampling rate of 11.2896MHz; and DSD512 (aka Octuple-Rate DSD), with a sampling rate of 22.5792MHz. And most modern A to D and D to A Delta-Sigma converters do multibit wide-DSD with 5-bits to 8-bits decoding in parallel. All of these higher-resolution DSD formats were intended for studio use as opposed to consumer use, though there are some obscure companies selling recordings in these formats.

Note that Double, Quad, and Octuple DSD have both the potential for a 44.1KHz multiple and a 48KHz multiple sample rate for 100% equal division down to DSD64 SACD and 44.1KHz Red Book (both 44.1KHz multiples) or 96KHz and 192KHz High-Definition PCM formats (both 48KHz multiples).

Of course when studios convert a 48KHz multiple format to a 44.1KHz multiple format or visa versa they introduce quantization errors. Sadly this is often the case with older recordings when they are released in a remastered 24-bit 192KHz HD version derived from DSD64 masters, such as the ones Sony and other companies used to archive their analog masters in the mid-90's. Note that the optimal HD PCM format which can be created from a DSD64 master would be 24-bit 88.2KHz. Any sampling rate over 88.2KHz or that is equally divisible by 48KHz would have to be interpolated (not good). But consumers demand 24-bit 192KHz versions of all their old favorites, so companies provide them, despite the known consequences.


The Problems:

There are three major areas where both PCM and DSD fall short of perfection: quantization errors, quantization noise, and non-linearity.

Quantization errors can occur in several ways. One way which was most common in the early days of digital recording had to do with the resolution being too low. Think of the intersection points on a piece of graph paper. You can’t quantize to a fraction of a bit, and you can’t quantize to a fraction of a sampling rate. You can only quantize to a value which falls on the intersection points of bit-depth and sampling rate. When the value of the analog signal falls between two quantization values, the digital recording ends up recreating the sound lower or higher in volume and/or slower or faster in frequency, distorting the time, tune, and amplitude of the original music. Often this creates unnatural, odd harmonics which result in the hard, fatiguing sound associated with early digital recordings. Note on the graphic below that the solid blue line represents the actual music wave and the black dots represent the closest quantization values.

Though modern sampling rates are high enough to fool the human ear, quantization errors still occur when translating from one format to another. For example, when Sony decided to archive their analog master libraries to DSD64 back in 1995, they were wrong to believe that these masters would be future-proof and able to reproduce any consumer format. The fact is, these masters could only properly reproduce a format that was divisible by 44.1KHz. So any modern 96KHz or 192KHz recording created from DSD64 master files have quantization errors.

This leads me to one of the many things that enrage me about the recorded entertainment industry. If 44.1KHz was the standard which was engineered to put aliasing errors in less critical audio frequencies, then why did they start using multiples of 48KHz?!?!?!? All they had to do was go with 88.2KHz and 176.4KHz as the modern HD consumer formats, and all of this mess could have been avoided. They made DXD, a 24-bit 352.8KHz studio format, equally divisible by 44.1KHz. What blithering idiot decided to put a wrench in the works with 96KHz and 192KHz HD audio?!?!?!?

The actual reason for the 48KHz multiple has to do with optimal synchronizing to video. So it makes sense to have sound tracks from movies recorded in a 48KHz multiple, such as the 24-bit 96KHz format embedded into 7.1 channel audio on DVDs and Blu-Rays. But since over 90% of all music recordings are sold in a 44.1KHz for Red Book CD or DSD64 SACD it is rather ridiculous to offer any HD music in 96KHz or 192KHz as opposed to the optimal 88.2KHz and 176.4KHz HD formats. But because naive consumers wrongly believe that the higher the sampling rate the higher the fidelity they demand 192Khz falsely believing it is better than 176.4KHz, so that is what record companies market.

Quantization noise is unavoidable. No matter what format you digitize in, ultrasonic artifacts are created. The more bits you have, the lower the noise floor. Noise floor is lowered by roughly 6db for each bit. So as you can imagine, 1-bit DSD has significantly more ultrasonic noise than even 16-bit PCM. This is part of why wide-DSD formats with 5-bit to 8-bit parallel Delta-Sigma decoding were created. With PCM, you have to deal with significant noise at the sampling frequency. This is why Sony and Philips engineered the Red Book CD to sample at 44.1KHz, which is over twice the human high-frequency hearing limit of 20KHz.

Since quantization noise is present around the sampling frequency of a PCM recording, a 44.1KHz recording has quantization noise one octave above the human hearing limit of 20KHz. This quantization noise needs to be filtered out, so all DACs have a low-pass filter at the output. Because the quantization noise is only one octave above audibility the filters used have a very steep slope so as to not filter out desirable high frequencies. These steeply sloped low-pass digital filters are commonly known as "brick wall" filters. This is why there can be an advantage in playing 44.1KHz PCM upsampled to 88.2KHz or 176.4KHz.

Though you hear a lot about "brick wall" filters causing an audible distortion in the top end of early Red Book CD players , the fact is that was only a small part of the reason early Red Book CDs and players had an unnatural sounding top end. Most of the hard, harsh, unnatural sounding high frequencies in early digital had more to do with flaws in the power supplies and flaws in the recording process, not "brick wall" filters.

Sorry to be the one to burst your bubble, but despite what many audiophiles may believe, less than one person in a thousand can hear anything above 20KHz as a child and there is almost no one over the age of 40 who can hear much above 15KHz.

Of course DSD64 is another story: above 25KHz the quantization noise rises sharply, requiring far more sophisticated filters and/or noise-shaping algorithms. See graphic below. When you filter the output of DSD64 with a simple low-pass filter, the result is distorted phase/time and some rather nasty artifacts in the audible range. The solution is noise-shaping algorithms which move the noise to less audible frequencies and/or higher sampling rates. This is why Double-Rate DSD and Quad-Rate DSD formats came into being. This is also why advanced player software, such as JRiver, offers Double-Rate DSD output. Using player software that upsamples DSD64 to DSD128 or DSD256 significantly improves performance by putting the digital artifacts octaves above audibility allowing more advanced noise-shaping algorithms and less severe digital filters. Note these extremely high sampling frequencies are why ultra accurate clocking is more important in the playback of DSD than PCM recordings.

Jitter is defined as inconsistencies in playback frequency caused by inaccurate clocking. The result is observable as distortion of the time and tune of the music. Often the pattern of the inconsistency of frequency can result in an analog wave form that has an unnatural odd harmonic frequency. This results in the fatiguing character commonly known as “digititis.” Note in the two graphs below: jitter is an inconsistency in the horizontal time axis and non-linearity is an inconsistency in the vertical amplitude axis.

  

Jitter occurs when the converter’s clock rate is inconsistent and non-linearity can occur when the converter's reference voltage is inconsistent. This is why we are hearing so much about “super clocks” and “femto clocks.” The more accurate the clock, the more accurate the analog output. This is also why ultrahigh-performance R-2R DACs, such as Mojo Audio’s Mystique, have a way to adjust the voltage of the most-significant-bit (MSB) at the zero crossing to optimize linearity.


The Myth of Pure DSD:

Despite the marketing hype, there are almost no pure DSD recordings available to consumers. This is partially because up until quite recently there was no way to edit, mix, and master DSD files. So most pure DSD recordings which are commercially available are those recorded direct to DSD without any post-production. There are some new studio software packages which can edit, mix, and master in DSD, but these are quite rare in the industry, and mostly used by small boutique recording companies. Most DSD recordings are in fact, edited, mixed, and mastered in PCM and then converted back to DSD. The marketing hype DSD flow chart you see below rarely exists anywhere but in theory. Yikes…the secret is out.

There are several generations and levels of quality in purely digital DSD recordings. The least pure are DSD recordings made from old PCM masters. Many of these PCM masters had low resolution as well as significantly higher quantization errors and lower linearity than modern PCM recordings. Since you can never get better than the original masters, these DSD recordings sound as bad as or worse than the original low-resolution PCM masters. The purest common DSD recordings come from modern DSD masters which are recorded in 5-bit to 8-bit Wide-DSD, which is in fact a 5-bit to 8-bit parallel Delta-Sigma encoding.

As you can see from the above flow chart, most commercially available DSD recordings have to be converted back and forth to a PCM format in order to do post-production editing, mixing, and mastering. In each of these conversions, more quantization noise and/or quantization errors are added to the recording. For that reason they created these inaudible resolution 24-bit and Wide-DSD formats with insanely high sampling rates. The higher the resolution during editing, mixing, and mastering, the lower the digital noise in the audible spectrum when these recordings are downsampled to commercially available formats.

It is quite unlikely that any or many of recording studios that are currently using Wide-DSD for editing, mixing, and mastering will ever upgrade to software that can edit, mix, and master in true DSD, since DSD is in fact an obsolete format. Even Sony no longer supports DSD and SACD. The modern format which recording studios will likely be upgrading to would be MQA, which compresses much better than DSD or PCM for streaming and decodes to PCM formats, such as 24-bit 88.2KHz. That is why HD music streaming services such as Qobuz and Tidal are switching over to MQA for their ultra-HD selections. So with the invention of MQA compression, PCM is quickly becoming the preferred HD music format.

Another common marketing myth about DSD vs. PCM is that when blind listening tests were done comparing DSD to PCM, there was a consensus that PCM had a fatiguing quality and DSD had a more analog-like quality. This was proved to be total marketing BS. One way that marketing lie was perpetuated was with hybrid SACDs which have DSD64 and 16-bit 44.1KHz PCM on the same disk. The DSD64 tracks have over 30 times the resolution of the 16-bit 44.1KHz tracks so that they could make DSD sound better than PCM in comparisons. The truth is that in recent blind studies they've proved that high-resolution PCM and DSD are statistically indistinguishable from one another. Considering that nearly all DSD recordings were edited, mixed, and mastered in PCM, it is no wonder.

Then there are the differences in the ways DAC chips work. Most modern DAC chips are Delta-Sigma which decode native DSD. R-2R DAC chips decode native PCM. In order for you to play PCM files on a Delta-Sigma DAC or DSD files on an R-2R DAC the files have to be converted in real time.

Most modern Delta-Sigma DAC chips can decode multiple file formats, including PCM, DSD, and Wide-DSD. When they are decoding PCM, a Delta-Sigma DAC chip has to first convert it into DSD, the chip's native format. Another reason for the common misconception that DSD performs better than PCM has to do with the poor quality of the real-time PCM to DSD converters built into native DSD Delta-Sigma DACs. Since R-2R ladder DAC chips can only decode PCM formats some DAC manufacturers use chips or FPGAs at the input stages of their DACs which convert DSD to PCM. But no R-2R DAC chip can decode DSD on its own.

In almost all cases I would recommend playing music files in the native format which your DAC chip decodes. That would be PCM for an R-2R DAC chip and DSD for a Delta-Sigma DAC chip. There are several brands of player software on the market which have real-time PCM to Double-Rate DSD converters. HQ Player is one of the most sophisticated player software packages on the market today. HQ Player can be configured for real-time PCM to DSD conversion as well as real-time DSD upsampling to Double, Quad, Octuple, and even higher rate DSD formats. Using player software that is capable of converting PCM to DSD and upsampling it to at least Quad-Rate DSD is highly recommended.


Summary:

Well, all that’s a real ear opener, isn’t it?

When people claim to hear significant differences between PCM and DSD it is not the difference between the formats that they are hearing, but most often the difference in the quality of the digital remastering or the native format their specific DAC decodes. Delta-Sigma DACs decode native DSD and R-2R DACs decode native PCM.

Keep in mind that most recordings are engineered to sound best on a car stereo or portable device as opposed to on a high-end audiophile system. It’s a well-known fact that artists and producers will often listen to tracks on an MP3 player or car stereo before approving the final mix.

The quality of the recording plays a far more significant role than the format or resolution it is distributed in. But to increase profits, many modern recording studio executives insist that errors be edited out in post-production, significantly compromising the quality of the original master tapes. So no matter what format these recordings are released in, the music will always sound mediocre, since you can never have higher performance than what is on the original masters.

In contrast, some of my favorite digital recordings were digitally mastered from 1950s analog recordings. Many of these recordings were done as a group of musicians playing in a room with one take per track and no post-production editing. Though these recordings have much higher background noise being limited by old-school pre-Dolby 60dB dynamic range master tape, they retain an organic character and in-the-room harmonic cues that can't be duplicated any other way.


Hear It for Yourself:

Are you curious about the potential of digital-to-analog conversion?

Mojo Audio’s Mystique EVO DAC has the purest digital conversion possible.

  • A true non-oversampling R-2R ladder DAC design.
  • No noise-shaping, upsampling, or oversampling algorithms.
  • MSB zero-crossing voltage adjustment circuitry to optimize linearity.
  • Perfectly bit-aligned left and right channel hardware-based demultiplexing.
  • Direct-coupled with no output capacitors or transformers to distort phase and time or narrow bandwidth.
  • LC choke-input power supplies, which unlike capacitive power supplies, store both current and voltage.

The Mystique is in a class by itself. Explosive micro-dynamics combined with harmonically coherent micro-details reveal the true time, tune, tone, and timbre of the original musical performance.

With Mojo Audio’s 45-day no-risk audition you can hear the Mystique DAC for yourself, in your own system, with no-risk and no restocking fees. Experience all the harmonic coherency and emotional content digital music is capable of delivering.

If you like what you've read in this blog and are interested in getting more free tips and tricks, check out the rest of my blogs on our website. Also, sign up for our e-newsletter to get more useful info as well as discount coupons, special offers, and first looks at new products.

Enjoy!

Benjamin Zwickel
Owner, Mojo Audio

Source: https://www.mojo-audio.com/blog/dsd-vs-pcm-myth-vs-truth/

 

9/29/2023

The Loudness War - wiki

The loudness war (or loudness race) is a trend of increasing audio levels in recorded music, which reduces audio fidelity and—according to many critics—listener enjoyment. Increasing loudness was first reported as early as the 1940s, with respect to mastering practices for 7-inch singles.[1] The maximum peak level of analog recordings such as these is limited by varying specifications of electronic equipment along the chain from source to listener, including vinyl and Compact Cassette players. The issue garnered renewed attention starting in the 1990s with the introduction of digital signal processing capable of producing further loudness increases.

With the advent of the compact disc (CD), music is encoded to a digital format with a clearly defined maximum peak amplitude. Once the maximum amplitude of a CD is reached, loudness can be increased still further through signal processing techniques such as dynamic range compression and equalization. Engineers can apply an increasingly high ratio of compression to a recording until it more frequently peaks at the maximum amplitude. In extreme cases, efforts to increase loudness can result in clipping and other audible distortion.[2] Modern recordings that use extreme dynamic range compression and other measures to increase loudness therefore can sacrifice sound quality to loudness. The competitive escalation of loudness has led music fans and members of the musical press to refer to the affected albums as "victims of the loudness war".
History[edit]

The practice of focusing on loudness in audio mastering can be traced back to the introduction of the compact disc,[3] but also existed to some extent when the vinyl phonograph record was the primary released recording medium and when 7-inch singles were played on jukebox machines in clubs and bars. The so-called wall of sound (not to be confused with the Phil Spector Wall of Sound) formula preceded the loudness war, but achieved its goal using a variety of techniques, such as instrument doubling and reverberation, as well as compression.[4]

Jukeboxes became popular in the 1940s and were often set to a predetermined level by the owner, so any record that was mastered louder than the others would stand out. Similarly, starting in the 1950s, producers would request louder 7-inch singles so that songs would stand out when auditioned by program directors for radio stations.[1] In particular, many Motown records pushed the limits of how loud records could be made; according to one of their engineers, they were "notorious for cutting some of the hottest 45s in the industry."[5] In the 1960s and 1970s, compilation albums of hits by multiple different artists became popular, and if artists and producers found their song was quieter than others on the compilation, they would insist that their song be remastered to be competitive.

Because of the limitations of the vinyl format, the ability to manipulate loudness was also limited. Attempts to achieve extreme loudness could render the medium unplayable. Digital media such as CDs remove these restrictions and as a result, increasing loudness levels have been a more severe issue in the CD era.[6] Modern computer-based digital audio effects processing allows mastering engineers to have greater direct control over the loudness of a song: for example, a brick-wall limiter can look ahead at an upcoming signal to limit its level.[7]Three different releases of ZZ Top's song "Sharp Dressed Man" show increasing loudness over time: 1983–2000–2008.[8]

The stages of CD loudness increase are often split over the decades of the medium's existence.
1980s[edit]

Since CDs were not the primary medium for popular music until the late 1980s, there was little motivation for competitive loudness practices then. The common practice of mastering music for CD involved matching the highest peak of a recording at, or close to, digital full scale, and referring to digital levels along the lines of more familiar analog VU meters. When using VU meters, a certain point (usually −14 dB below the disc's maximum amplitude) was used in the same way as the saturation point (signified as 0 dB) of analog recording, with several dB of the CD's recording level reserved for amplitude exceeding the saturation point (often referred to as the "red zone", signified by a red bar in the meter display), because digital media cannot exceed 0 decibels relative to full scale (dBFS).[citation needed] The average RMS level of the average rock song during most of the decade was around −16.8 dBFS.[9]: 246 
1990s[edit]

By the early 1990s, mastering engineers had learned how to optimize for the CD medium and the loudness war had not yet begun in earnest.[10] However, in the early 1990s, CDs with louder music levels began to surface, and CD levels became more and more likely to bump up to the digital limit,[note 1] resulting in recordings where the peaks on an average rock or beat-heavy pop CD hovered near 0 dBFS,[note 2] but only occasionally reached it.[citation needed]

The concept of making music releases "hotter" began to appeal to people within the industry, in part because of how noticeably louder some releases had become and also in part because the industry believed that customers preferred louder-sounding CDs, even though that may not have been true.[11] Engineers, musicians, and labels each developed their own ideas of how CDs could be made louder.[12] In 1994, the first digital brick-wall limiter with look-ahead (the Waves L1) was mass-produced; this feature, since then, has been commonly incorporated in digital mastering limiters and maximizers.[note 3] While the increase in CD loudness was gradual throughout the 1990s, some opted to push the format to the limit, such as on Oasis's widely popular album (What's the Story) Morning Glory?, whose RMS level averaged −8 dBFS on many of its tracks—a rare occurrence, especially in the year it was released (1995).[10] Red Hot Chili Peppers's Californication (1999) represented another milestone, with prominent clipping occurring throughout the album.[12]
2000s[edit]Waveform envelopes comparison showing how the CD release of Death Magnetic (top) employed heavy compression resulting in higher average levels than the Guitar Hero downloadable version (bottom)

By the early 2000s, the loudness war had become fairly widespread, especially with some remastered re-releases and greatest hits collections of older music. In 2008, loud mastering practices received mainstream media attention with the release of Metallica's Death Magnetic album. The CD version of the album has a high average loudness that pushes peaks beyond the point of digital clipping, causing distortion. This was reported by customers and music industry professionals, and covered in multiple international publications, including Rolling Stone,[13] The Wall Street Journal,[14] BBC Radio,[15] Wired,[16] and The Guardian.[17] Ted Jensen, a mastering engineer involved in the Death Magnetic recordings, criticized the approach employed during the production process.[18] When a version of the album without dynamic range compression was included in the downloadable content for the video game Guitar Hero III, copies of this version were actively sought out by those who had already purchased the official CD release. The Guitar Hero version of the album songs exhibit much higher dynamic range and less clipping than those on the CD release, as can be seen from the illustration.[19]

In late 2008, mastering engineer Bob Ludwig offered three versions of the Guns N' Roses album Chinese Democracy for approval to co-producers Axl Rose and Caram Costanzo. They selected the one with the least compression. Ludwig wrote, "I was floored when I heard they decided to go with my full dynamics version and the loudness-for-loudness-sake versions be damned." Ludwig said the "fan and press backlash against the recent heavily compressed recordings finally set the context for someone to take a stand and return to putting music and dynamics above sheer level."[20]
2010s[edit]

In March 2010, mastering engineer Ian Shepherd organised the first Dynamic Range Day,[21] a day of online activity intended to raise awareness of the issue and promote the idea that "Dynamic music sounds better". The day was a success and its follow-ups in the following years have built on this, gaining industry support from companies like SSL, Bowers & Wilkins, TC Electronic and Shure as well as engineers like Bob Ludwig, Guy Massey and Steve Lillywhite.[22] Shepherd cites research showing there is no connection between sales and loudness, and that people prefer more dynamic music.[4][23] He also argues that file-based loudness normalization will eventually render the war irrelevant.[24]

One of the biggest albums of 2013 was Daft Punk's Random Access Memories, with many reviews commenting on the album's great sound.[25][26] Mixing engineer Mick Guzauski deliberately chose to use less compression on the project, commenting "We never tried to make it loud and I think it sounds better for it."[27] In January 2014, the album won five Grammy Awards, including Best Engineered Album (Non-Classical).[28]

Analysis in the early 2010s suggests that the loudness trend may have peaked around 2005 and subsequently reduced, with a pronounced increase in dynamic range (both overall and minimum) for albums since 2005.[29]

Mastering engineer Bob Katz had argued that "The last battle of the loudness war has been won", claiming that mandatory use of Sound Check by Apple would lead to producers and mastering engineers to turn down the level of their songs to the standard level, or Apple will do it for them. He believed this would eventually result in producers and engineers making more dynamic masters to take account of this factor.[30][31][32]

Earache Records reissued much of its catalog as part of its "Full Dynamic Range" series, intended to counteract the loudness war and ensure that fans hear the music as it was intended.[33]
2020s[edit]

By the late 2010s/early 2020s, most major U.S. streaming services began normalizing audio by default.[34] Target loudness for normalization varies by platform:
Audio normalization per streaming serviceServiceLoudness (measured in LUFS)
Amazon Music −13 LUFS[35]
Apple Music −16 LUFS[35]
SoundCloud −14 LUFS[35]
Spotify −14 LUFS, −11 and −19 available in premium[36][37]
Tidal −14 (default) or −18 LUFS[38][35]
YouTube −14 LUFS[39]


Measured LUFS may further vary among streaming services due to differing measurement systems and adjustment algorithms. For example, Amazon, Tidal, and YouTube do not increase the volume of tracks.[35]

Some services do not normalize audio, for example Bandcamp.[35]
Radio broadcasting[edit]

When music is broadcast over radio, the station applies its own signal processing, further reducing the dynamic range of the material to closely match levels of absolute amplitude, regardless of the original recording's loudness.[40]

Competition for listeners between radio stations has contributed to a loudness war in radio broadcasting.[41] Loudness jumps between television broadcast channels and between programmes within the same channel, and between programs and intervening adverts are a frequent source of audience complaints.[42] The European Broadcasting Union has addressed this issue in the EBU PLOUD Group with publication of the EBU R 128 recommendation. In the U.S., legislators passed the CALM act, which led to enforcement of the formerly voluntary ATSC A/85 standard for loudness management.
Criticism[edit]

In 2007, Suhas Sreedhar published an article about the loudness war in the engineering magazine IEEE Spectrum. Sreedhar said that the greater possible dynamic range of CDs was being set aside in favor of maximizing loudness using digital technology. Sreedhar said that the over-compressed modern music was fatiguing, that it did not allow the music to "breathe".[43]

The production practices associated with the loudness war have been condemned by recording industry professionals including Alan Parsons and Geoff Emerick,[44] along with mastering engineers Doug Sax, Stephen Marcussen, and Bob Katz.[5] Musician Bob Dylan has also condemned the practice, saying, "You listen to these modern records, they're atrocious, they have sound all over them. There's no definition of nothing, no vocal, no nothing, just like—static."[45][46] Music critics have complained about excessive compression. The Rick Rubin–produced albums Californication and Death Magnetic have been criticised for loudness by The Guardian; the latter was also criticised by Audioholics.[47][48] Stylus Magazine said the former suffered from so much digital clipping that "even non-audiophile consumers complained about it".[10]

Opponents have called for immediate changes in the music industry regarding the level of loudness.[46] In August 2006, the vice-president of A&R for One Haven Music, a Sony Music company, in an open letter decrying the loudness war, claimed that mastering engineers are being forced against their will or are preemptively making releases louder to get the attention of industry heads.[6] Some bands are being petitioned by the public to re-release their music with less distortion.[44]

The nonprofit organization Turn Me Up! was created by Charles Dye, John Ralston, and Allen Wagner in 2007 with the aim of certifying albums that contain a suitable level of dynamic range[49] and encourage the sale of quieter records by placing a "Turn Me Up!" sticker on certified albums.[50] As of 2019, the group has not produced an objective method for determining what will be certified.[51]

A hearing researcher at House Ear Institute is concerned that the loudness of new albums could possibly harm listeners' hearing, particularly that of children.[50] The Journal of General Internal Medicine has published a paper suggesting increasing loudness may be a risk factor in hearing loss.[52][53]


A two-minute YouTube video addressing this issue by audio engineer Matt Mayfield[54] has been referenced by The Wall Street Journal[55] and the Chicago Tribune.[56] Pro Sound Web quoted Mayfield, "When there is no quiet, there can be no loud."[57]

The book Perfecting Sound Forever: An Aural History of Recorded Music, by Greg Milner, presents the loudness war in radio and music production as a central theme.[12] The book Mastering Audio: The Art and the Science, by Bob Katz, includes chapters about the origins of the loudness war and another suggesting methods of combating the war.[9]: 241  These chapters are based on Katz's presentation at the 107th Audio Engineering Society Convention (1999) and subsequent Audio Engineering Society Journal publication (2000).[58]
Debate[edit]


In September 2011, Emmanuel Deruty wrote in Sound on Sound, a recording industry magazine, that the loudness war has not led to a decrease in dynamic variability in modern music, possibly because the original digitally recorded source material of modern recordings is more dynamic than analogue material. Deruty and Tardieu analyzed the loudness range (LRA) over a 45-year span of recordings and observed that the crest factor of recorded music diminished significantly between 1985 and 2010, but the LRA remained relatively constant.[29] Deruty and Damien Tardieu criticized Sreedhar's methods in an AES paper, saying that Sreedhar had confused crest factor (peak to RMS) with dynamics in the musical sense (pianissimo to fortissimo).[59]

This analysis was also challenged by Ian Shepherd and Bob Katz on the basis that the LRA was designed for assessing loudness variation within a track while the EBU R128 peak to loudness ratio (PLR) is a measure of the peak level of a track relative to a reference loudness level and is a more helpful metric than LRA in assessing overall perceived dynamic range. PLR measurements show a trend of reduced dynamic range throughout the 1990s.[60][61]

Debate continues regarding which measurement methods are most appropriate to evaluating the loudness war.[62][63][64]


Source: https://en.wikipedia.org/wiki/Loudness_war
Examples of "loud" albums[edit]

Albums that have been criticized for their sound quality include:
ArtistAlbumRelease dateArctic Monkeys Whatever People Say I Am, That's What I'm Not[10] 23 January 2006
Black Sabbath 13[65] 10 June 2013
Christina Aguilera Back to Basics[6] 9 August 2006
The Cure 4:13 Dream[66] 27 October 2008
Depeche Mode Playing the Angel[67][68][note 4] 14 October 2005
Duran Duran Duran Duran (2010 remaster)[69] 29 March 2010
Seven and the Ragged Tiger (2010 remaster)[69]
The Flaming Lips At War with the Mystics[10][note 5] 3 April 2006
Led Zeppelin Mothership[70][note 6] 12 November 2007
Lily Allen Alright, Still[70] 13 July 2006
Los Lonely Boys Sacred[6] 18 July 2006
Metallica Death Magnetic[71][72][note 7][48] 12 September 2008
Miranda Lambert Revolution[73] 29 September 2009
Oasis (What's the Story) Morning Glory?[10] 2 October 1995
Paul McCartney Memory Almost Full[74] 4 June 2007
Paul Simon Surprise[75] 9 May 2006
Queens of the Stone Age Songs for the Deaf[10] 27 August 2002
Red Hot Chili Peppers Californication[48][10] 8 June 1999
Rush Vapor Trails[75][note 8] 14 May 2002
The Stooges Raw Power (1997 remix & remaster)[75] 22 April 1997
Taylor Swift 1989[76] 27 October 2014


8/20/2023

High Definition Compatible Digital (HDCD)

High Definition Compatible Digital (HDCD) is a proprietary audio encode-decode process that claims to provide increased dynamic range over that of standard Compact Disc Digital Audio, while retaining backward compatibility with existing compact disc players.

Originally developed by Pacific Microsonics, the first HDCD-enabled CD was released in 1995.[1] In 2000, the technology was purchased by Microsoft, and the following year, there were over 5,000 HDCD titles available.[2] Microsoft's HDCD official website was discontinued in 2005; by 2008, the number of available titles had declined to around 4,000.[1]

A number of CD and DVD players include HDCD decoding, and versions 9 and above of Microsoft's Windows Media Player on personal computers are capable of decoding HDCD.

HDCD was a favorite for several artists such as Neil Young, the Beach Boys and the Grateful Dead, all of whom have had multiple titles in their catalogs reissued in this format.[3][4]

Technical Overview

HDCD encodes the equivalent of 20 bits worth of data in a 16-bit digital audio signal by using custom dithering, audio filters, and some reversible amplitude and gain encoding:

Peak Extend, which is a reversible soft limiter;
Low Level Range Extend, which is a reversible gain on low-level signals.

There is thus a benefit at the expense of a very minor increase in noise.[5]

The claim that the encoding process is compatible with ordinary CD players (without audible distortion) is disputed: not being able to decode the peak soft limiting, a normal CD player will output distorted peaks.[6]

History

HDCD technology was developed between 1986 and 1991 by "Prof." Keith O. Johnson and Michael "Pflash" Pflaumer of Pacific Microsonics Inc. It was made publicly available as HDCD-enabled audio CDs (often identifiable by the HDCD logo printed on the back cover) in 1995.

Between 1996 and 1999 Pacific Microsonics VP of OEM Sales, Steve Fields, made over 20 trips to Japan, visiting Sanyo, Burr-Brown Japan and major audio companies, with the intent of licensing the HDCD technology. In 1998, Burr-Brown (now part of Texas Instruments) and Sanyo Electronics of Japan introduced low-cost digital-to-analog converters with HDCD decoding included, allowing HDCD to be used in CD and DVD players in the $100 range. HDCD algorithms were included in DVD chips from many IC makers including Motorola and C-Cube, allowing HDCD to be offered by mass-market DVD player makers such as Panasonic and Toshiba.

In 2000, Pacific Microsonics folded and Microsoft acquired the company and all of its intellectual property.[7][8] Microsoft discontinued the official HDCD website in 2005.

In January 2007, there were roughly the same number of titles available on SACD as on HDCD-encoded CDs

Hardware players

A number of manufacturers offer players with HDCD capability. Some Panasonic DVD players and the Oppo line of players all feature HDCD decoding.[9][10] Several Yamaha Blu-ray players[11][12] as well as Emotiva CD players[13] decode HDCD.

Software players

Windows Media Player

Since version 9 of Microsoft's Windows Media Player (WMP) HDCD enabled CDs can be played on personal computers fitted with a 24-bit sound card.[14][15]

With some HDCD discs and some DVD players using WMP, the first track may not be recognized as HDCD, but all subsequent tracks are. This is because HDCD has a control signal, and if the signal is not detected by WMP at the beginning of the song, the HDCD decoder is not activated.

Other software

In 2007, a member of the Doom9 forum authored a Windows CLI utility, hdcd.exe,[16][unreliable source?] to extract and decode the HDCD data in 16-bit WAV files ripped from HDCD discs. This utility writes 24-bit WAV output files with four bits of padding per sample. The author of the utility decided not to make the source code publicly available as the HDCD technology is patented.[17]

Illustrate's dBpoweramp Music Converter, a Windows GUI program, has an HDCD DSP effect that acts as a front-end to the utility listed above.[18]

A plugin is available for foobar2000 that will decode HDCD data in any 16-bit PCM passed through it, resulting in a 20-bit PCM stream.[19]

FFmpeg's libavfilter includes an HDCD filter as of FFmpeg 3.1 (June 2016) that will convert 16-bit PCM with HDCD data to 20-bit PCM.[20]

An open-source HDCD decoder library exists as libhdcd.[21]

Source: https://en.wikipedia.org/wiki/High_Definition_Compatible_Digital




How to decode HDCD using a software decoder

 

7/01/2023

CD Quality Internet Radio

 Back in the day, no self-respecting hi-fi enthusiast would have been without an FM tuner to receive quality stereo broadcasts. When internet radio was introduced traditional radio stations were quick to make their broadcasts available although the initial quality was often poor.

These days there can hardly be a broadcast radio station of any note in the world that does not have a high quality internet presence opening up an almost unimaginable wealth of news, talk shows, drama and music.

Internet only radio channels have expanded the choice available to listeners often with specialist content not found in the mainstream broadcasting world. Low cost and free internet radio broadcasting software has empowered individuals and small organisations to have an internet radio presence adding to the diversity of material available.

Internet Radio Quality

In the early days of internet radio, when dial-up access was all that was commonly available, broadcasts were of limited bandwidth with lossy file formats. But as broadband and 4G for mobile have become the norm, broadcasters are raising their game with MP3 and AAC streams of 256-320 kbps becoming commonly available. This compares favourably to the Standard Quality streaming of services like Spotify and Apple Music.

In 2017, the British Broadcasting Corporation (BBC) experimented with broadcasting the BBC Proms on its classical music channel, Radio 3, in lossless FLAC but there are currently no publicly available plans to introduce this on a regular basis. The 2017 Proms season also featured a number of broadcasts in binaural format which provided an immersive experience for headphone listeners. The BBC currently streams Radio 3 via its iPlayer software in AAC at 320kbps.

Lossless FLAC Internet Radio

Unlike MP3 and AAC streams which are almost universally supported by radio apps and browsers there are some restrictions if you want to listen to the small but growing list of lossless FLAC stations that have started broadcasting. The requirements are a browser that supports FLAC, such as Chrome or an audio player such as VLC or foobar both of which are free to download.

2019 saw the loss of Bauer Media’s brave experiment in broadcasting its Magic and Absolute Radio families of stations in CD Quality but we had some newcomers such as pop music hits A-1 Mix Radio which has morphed into Magic 108 and Radio BluesFlac featuring the ‘Best Sound 4 the Best Blues’ amongst others.

HiRes Radio Stations

Two stations have started broadcasting a HiRes lossless FLAC stream – Mother Earth Radio and JB Radio-2. Mother Earth Radio is using mainly vinyl sources and it is unclear as to whether JB Radio-2 is using HiRes originals.

CD Quality Internet Radio Stations

If you are an internet broadcaster offering CD Quality Internet Radio or you know of a radio station that broadcasts in CD Quality please let us know and we will add the station to our list. Add a new CD Quality Internet Radio Station here.

Stations needing a dedicated app

Radio Paradise is a listener supported station with an eclectic ad-free mix of songs where ‘you’ll hear modern and classic rock, world music, electronica, even a bit of classical and jazz.’ The station streams in a range of qualities from 24kbps to 320kbps AAC, 32kbps to 320kbps MP3 and 32kbps to 192kbps Ogg Vorbis. The station also has 32kbps, 128kbps and 192kbps RealPlayer links.

The jewel in the crown is that they also stream CD Quality lossless FLAC using their dedicated iOS and Android apps which are free to download. Fans of Logitech Squeezebox devices and software can also get a plugin to access the station.

In addition to its apps, Radio Paradise now streams its original mix of music, a Mellow Mix, Rock Mix and a World/Eclectic Mix as FLAC streams which can be listened to using an audio player. The four CD Quality Lossless FLAC streams are:

Main Mix FLAC (http://stream.radioparadise.com/flac)
Mellow Mix FLAC (http://stream.radioparadise.com/mellow-flac)
Rock Mix FLAC (http://stream.radioparadise.com/rock-flac)
World/Eclectic Mix FLAC (http://stream.radioparadise.com/eclectic-flac)

Radio Paradise iOS app screenshot showing FLAC streaming option
Radio Paradise iOS app screenshot showing FLAC streaming option

Magic 108 Canada ‘where real classic FM radio pop hits live on’ can be accessed by an integrated FLAC web player which can be found here and an Android app here.

Stations that can be listened to by a web browser or audio player

To listen to these stations click on the Streaming URL link or paste it into your browser address bar or audio player ‘Add Location’ menu.

To get further information on:

  • How to listen to lossless FLAC internet radio with free media players go here.
  • How to listen to lossless FLAC internet radio with your browser go here.

Radio Paradise has now rolled out its FLAC enabled web player which can be accessed here.

(All streams checked as live – May 2020. Audio Quality stream quality is as measured using foobar.)

Station Genre Geographic Availability Audio Quality Website URL Streaming URL
440Hz Radio Eclectic/Pop Worldwide FLAC, ~1000kbps/48kHz https://440hz-radio.de/index.php?ID=1 http://stream.440hz-radio.de:8080/440hz.flac.ogg
95bFM Alternative Mixed Worldwide FLAC, ~1000kbps/44.1kHz http://95bfm.com/ http://streams.95bfm.com/stream112
AI-Radio Eclectic Worldwide FLAC, 500-1200kpbs/44.1kHz http://ai-radio.org/ http://ai-radio.org/44.flac.m3u
Chill Out Zone Plus Chilled Out Dance Worldwide FLAC, 1000kbps/44.1kHz https://chillout.zone/radio/chillout_plus http://chillout.zone/chillout_plus
Fréquence 3 Rock/Electronic Dance Music Worldwide FLAC, 1000kbps/44.1kHz http://www.frequence3.fr/ http://rod.frequence3.net/frequence3.flac.m3u
Fréquence 3 Gold Pop Hits of Yesterday Worldwide FLAC, 1000kbps/44.1kHz http://www.frequence3.fr/ http://ice1.ikoula.net-radio.fr/abfgold.flac.m3u
Fréquence 3 Urban Urban Worldwide FLAC, 1000kbps/44.1kHz http://www.frequence3.fr/ http://ice1.ikoula.net-radio.fr/frequence3urban.flac.m3u
H2O Local news, info and music Worldwide FLAC, 1150kbps/48kHz http://www.h2oradio.fr/index.php http://ice2.ikoula.net-radio.fr/h2oradio.flac
Hi On Line Radio Pop Worldwide FLAC, ~1000kbps/44.1kHz https://www.hionline.eu/ http://mscp2.live-streams.nl:8100/flac.flac
Hitz 983 Pop Hits Worldwide FLAC, 1411kbps/44.1kHz http://hitz983.tk/ http://107.152.47.124:8010/stream.flac
Intense Radio Electronic Dance Music Worldwide FLAC, 1411kbps/44.1kHz https://www.intenseradio.net/ http://secure.live-streams.nl/flac.flac

https://secure.live-streams.nl/flac.flac

JB Radio-2 Rock/Eclectic Worldwide FLAC, ~1500kbps/96kHz https://jbradio2.ca/ http://199.189.87.9:10999/flac.m3u
Magic 108 Canada Pop Worldwide FLAC, ~1000kbps/44.1kHz https://popradiohits.com/ Web player and Android app
Magic Radio Oldies Hits Worldwide FLAC, ~1000kbps/44.1kHz https://magic-radio.net/ http://mp3.magic-radio.net/flac
Mother Earth Radio Eclectic Worldwide FLAC, ~2700kbps/96kHz https://motherearthradio.de/ http://icecast3.streamserver24.com/motherearth.pls
Radio 2.0 Valli di Bergamo (Italy) local radio Worldwide FLAC, 1200kbps/44.1kHz https://www.radioduepuntozero.it/ http://vps.radioduepuntozero.it:8000/stream.ogg.m3u
Radio BluesFlac Blues Worldwide Ogg FLAC, 1500kbps/44.1kHz https://bluesflac.com/ http://streams.radiomast.io:80/radioblues-flac
Radio Cumbernauld Pop Worldwide FLAC, ~1000kbps/44.1kHz https://www.radiocumbernauld.uk/ http://streams.radiomast.io/ebca0c3d-4178-4386-88a1-4db6b7d9e291
Radio Paradise Main Mix Eclectic Worldwide FLAC, ~1000kbps/44.1kHz https://radioparadise.com/home http://stream.radioparadise.com/flac
Radio Paradise Mellow Mix Mellow Rock Worldwide FLAC, ~1000kbps/44.1kHz https://radioparadise.com/home http://stream.radioparadise.com/mellow-flac
Radio Paradise Rock Mix Rock Worldwide FLAC, 1000kbps/44.1kHz https://radioparadise.com/home http://stream.radioparadise.com/rock-flac
Radio Paradise World/Eclectic Mix World/Eclectice Worldwide FLAC, 1000kbps/44.1kHz https://radioparadise.com/home http://stream.radioparadise.com/eclectic-flac
Rondo Classic Klasu Pro Classical Full Works Worldwide FLAC, 1000kbps/44.1kHz https://rondolehti.fi/klasu-pro/ http://rondo.iradio.fi:8000/klasupro.flac
SECTOR Classical Classical Worldwide Ogg FLAC, ~1000kbps/44.1kHz https://sectorradio.ru/nota/ http://89.223.45.5:8000/nota-flac
SECTOR Progressive Progressive/Electronic Worldwide Ogg FLAC, ~1000kbps/44.1kHz http://sectorradio.com/ http://89.223.45.5:8000/progressive-flac
SECTOR Space Electronic Worldwide Ogg FLAC, ~1000kbps/44.1kHz http://sectorradio.com/space http://89.223.45.5:8000/space-flac
SECTOR 80s 80s Worldwide Ogg FLAC, ~1000kbps/44.1kHz https://sectorradio.ru/geny/ http://89.223.45.5:8000/geny-flac
SECTOR 90s 90s Worldwide Ogg FLAC, ~1000kbps/44.1kHz http://sectorradio.com/90/ http://89.223.45.5:8000/next-flac
SECTOR 10s 10s Worldwide Ogg FLAC, ~1000kbps/44.1kHz http://sectorradio.ru/zed/ http://89.223.45.5:8000/zed-flac
Sing Sing Eclectic Worldwide FLAC, ~700kbps/44.1kHz http://www.sing-sing-bis.org/results.php?kbps=19660.8 http://stream.sing-sing-bis.org:8000/singsingFlac
SUN Local radio Worldwide FLAC, 1200kbps/48kHz http://www.lesonunique.com/ http://diffusion.lafrap.fr:8000/sun.flac
The Cheese 80’s, 90’s, 00’s Hits Worldwide FLAC, 1000kbps/48kHz http://thecheese.co.nz/ http://thecheese.ddns.net:8004/stream.m3u
TMEFolk Radio Blues, Roots, Americana, Bluegrass, Country and Folk Worldwide FLAC, 1000kbps/44.1kHz http://tmefolk.com/ https://streams.radiomast.io/tmefolk
XRadio.nl Pop Worldwide FLAC, 1000kbps/44.1kHz https://www.xradio.nl/# http://stream06.dotpoint.nl:8050/5700-flac
Zog Radio Ambient, Dub Techno, Techno Worldwide FLAC, 1000kbps/44.1kHz https://www.zog.net.au/ http://icecast.zog.net.au:8000/source

Source: https://www.hiresaudio.online/cd-quality-internet-radio/